Enter completequest [questID] in the cheat console. Jearl, a Mythic Dawn Agent, will be there and will attack you. The one locked chest just has a 75% chance of containing one piece of armor (fur or leather) or one weapon (iron or steel). This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order. He suspects they are Mythic Dawn spies based out of Bruma. Soon after Agents of Oblivion was formed, the band including two former members of Acid Bath, Riggs and Mike Sanchez. The Mythic Dawn agent named Saveri Faram is dead. The beggars will say that they saw someone else in the house but this information is all but useless. I should find out who this visitor is. Spies Martin The film stars Halle Bailey as Ariel, Daveed Diggs as the voice of Sebastian, Jacob Tremblay as the voice of Flounder, Awkwafina as the voice of Scuttle, Jonah Hauer-King as Prince Eric, Art Malik as Sir Grimsby, Noma Dumezweni as Queen Selina, Javier Bardem as King Triton, and Melissa McCarthy as Ursula. Select 'Spies' from the list of dialogue options while speaking to Jauffre. Help please. Spies is a quest in The Elder Scrolls IV: Oblivion. Note that even though it is possible to pickpocket the basement key from Jearl as she leaves her house and obtain proof that Jearl is a spy, you will still be forced to kill the spies. Be aware, however, that only the chest on the ground floor is safe for storage. The first can most often be found at the Hestra Rune Stone indicated by Steffan, just southeast of the Temple towards Bruma. The second agent will be at the Stone after 12 days if the Hero didn't catch up with her. The document I found spoke of two agents. The runestone's Bound Gauntlets and Bound Weapon (dagger or mace) may be useful in the fight. This is the Sonic Frontiers final preview. If this happens, kill her and then go and talk to Captain Burd, who will express shock that she was a spy but give them permission to search her house and tell them to deal with any other spies as they please. I should search Jearl's house for anything that might reveal more about the activities of Mythic Dawn agents in Bruma. Finding and killing the mythic dawn agents and get the daedric artifact and also close the oblivion gate near bruma Go there and kill everyone. He might be found patrolling the Great Hall in Bruma. While Jearl's house. Speak to Captain Steffan for more details. This makes it much easier to get help if you need it. The Mythic Dawn agent named Jearl is dead. This doesn't affect your game; just read the quest text to find out where you're supposed to go. I found a document in Jearl's basement that reveals the enemy's plans. My quest log then tells me to go and tell . Steffan says the spies have been seen near the Runestone at the bottom of the hill near dusk. 10 Notes . You get Agents of Oblivion: part setting, part toolbox, and part rulebook, in all the best ways possible. It is listed as killing everything in the 5x5 cells around the player outside, while inside everything in the cell you are in. Sometimes, if Jearl is killed alone, Saveri Faram will not appear. Return to Cloud Ruler Temple with the information. It is also possible to run right into Jearl on the street when first entering Bruma, in which case she may attack the Hero. We take one last look at Sonic Fronters, this time playing for six hours and covering the first three islands of the game. You can also go directly into Jearl's house in Bruma during the day. Even if you did not witness the death, a quest update will appear. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. You'll also find the spy Saveri Faram at this location and time. If you report back to Captain Burd, he will allow you to enter Jearl's house at any time. Type ShowQuestTargets in the cheat console and press Enter to see a list of active quest IDs. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. If you need help, you can lead the agents to either the town or the temple and have the guards help you kill them. If this happens, wait until about 9am to talk to Jauffre at the Clouds Ruler Temple. 10 Notes . Set 'Spies' as your active quest, and follow the active quest marker on your compass to locate Jauffre. Multi-million selling, published in 19 languages around the world and filmed as Where the Spies Are starring David Niven. Guide by MarioDragon. *spoilers*. Making the Most of Things: Gaming with Small Groups. The Elder Scrolls IV: Oblivion. Once they have eliminated Jearl, take her key and investigate her house in Bruma. Steffan of the Blades can tell me where he has seen the suspected spies. Alternatively, you can go through the Bruma Caverns found just west of town. I should continue to search for other spies and locate their base in Bruma. It is possible for either of the spies to be killed by other people or by creatures. Check out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. Make sure you loot all keys from the first agent's corpse. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma. Jauffre told me that strangers have been sighted near Cloud Ruler Temple. I should continue to search for other spies and locate their base in Bruma. With some gold as enticement, the beggars of Bruma will readily tell you that they have seen a stranger at Jearl's window. Once you've given the Mysterium Xarxes to Martin, he tells you to speak to Jauffre about Spies. When I told Burd that Jearl had an unknown visitor staying with her, he authorized me to enter her house and search it. Location Oh and BTW, where . Kill her and take the Basement Key and Jearl's Key off of her dead body. However it only laid out the basics of what was to come. The Little Mermaid, directed by Rob Marshall, opens in theaters nationwide on May 26, 2023. With some gold as enticement, the beggars of Bruma will readily tell you that they have seen a stranger at Jearl's window. Knight Brothers and Sisters were new members of the Blades, while the Chronicler ensured the secrecy of the organization's operations. country doctor turned secret agent. If you report back to Captain Burd, he will allow you to enter Jearl's house at any time. The one locked chest just has a 75% chance of containing one piece of armor (fur or leather) or one weapon (iron or steel). "Heir Apparent to the golden throne of Bond" The Sunday Times "synopsis" may belong to another edition of this title. I should report to Jauffre that both the Mythic Dawn spies are dead. Ask him about Spies in town and he doesn't have any specific information. Right click anywhere with your mouse. Oblivion is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters through Oblivion. divine_devil 14 years ago #1. I should report to Jauffre that both the Mythic Dawn spies are dead. If you're having trouble finding the second agent, Saveri Faram or Jearl can be found at the house only at specific times. Talk to the Countess in Castle Bruma, Captain Burd and follow-up with Jauffre. . He recommended talking to Steffan of the Blades and Captain Burd of the Bruma Guard as starting points in your search. Those who practice . The first agent has two keys on her which should help you find the cultists' base in Bruma. I found a document in Jearl's basement that reveals the enemy's plans. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. It combines Obtenebration, Necromancy, and to some extent Thanatosis, Mortis, Deimos and Nihilistics from previous editions. Make sure you pick up Jearl's orders rolled up on the desk. There are many more commands available. (If Jearl is still alive and the player has found Jearl's Orders) or The Mythic Dawn agent named Saveri Faram is dead. Perhaps I should speak to Captain Burd, as Jauffre suggested. I should continue to search for the other Mythic Dawn spy in Bruma. This makes it much easier to get help if you need it. . For all practical purposes, this means that the house becomes yours. The Little Mermaid is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. I should report to Jauffre that both the Mythic Dawn spies are dead. (If the player has not found Jearl's Orders and hasn't spoken to Burd) or, The Mythic Dawn agent named Saveri Faram is dead. Kill her and take the Basement Key and. You tell Burd that Jearl was a spy and he authorizes you to search her house. I found a key marked 'Basement Key'. (updated every month) http://wgg.mobi/newWGG on Twitch http://www.twitch.tv/wikigameguidesWGG on Facebook https://www.facebook.com/WikiGameGuidesVideo produced by @JohnTarrJr https://twitter.com/JohnTarrJrSupport WGG by using our Amazon Affiliate Link http://wgg.mobi/amazon WGG Tip Jar http://wgg.mobi/tips Video By http://wikigameguides.com/ The first agent has two keys on her which should help you find the cultists' base in Bruma. Dagon Shrine Faction Take the keys off Jearl's body, then proceed into the basement (through trap door in floor); take the orders before entering the cave. Steffan says the spies have been seen near the Runestone at the bottom of the hill near dusk. While Jearl's house. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. There are several ways to learn of Jearl's suspicious visitor. I've learned that Jearl has a visitor staying with her. Go to Bruma and talk to guard captain Burd. http://nextgenwalkthroughs.com/The_Elder_Scrolls_IV_OblivionElder Scrolls IV: Oblivion Walkthrough! Jauffre was pleased that I eliminated the spies in Bruma, but is worried that the Mythic Dawn have already learned that Martin is at Cloud Ruler Temple. He suspects they are Mythic Dawn spies, based in Bruma. Jauffre told me to make sure that all the Mythic Dawn agents were dead. As to the informants on the spies within the city once you speak with Burd, you can find the beggar Jorak wandering about the city. Apparently she and Saveri were casing the Cloud Ruler Temple in preparation for an all-out attack on it and Bruma through the use of Oblivion Gates. Community content is available under CC-BY-SA unless otherwise noted. You'll find some keys when you search their bodies. This doesn't affect your game; just read the quest text to find out where you're supposed to go. I should continue to search for the other Mythic Dawn spy in Bruma. The Mythic Dawn agent named Jearl is dead. killall - Kills everything in a wide range. Jearl's house is on the south side of Bruma and will open with her key. and drinking to oblivion. It is possible for the quest target marker to be stuck pointing to Burd, even though he has nothing new to tell you. Steffan of the Blades can tell me where he has seen the suspected spies. It's best to do this at night when they have the element of stealth. There are two Mythic Dawn Agents to find and eliminate to complete this quest: Saveri Faram and Jearl. The pointer will point back to Jauffre at Cloud Ruler Temple as soon as you obtain the proof, but he will instruct you to kill them anyway (see stage 85). Cloud Ruler TempleBruma I am stuck on this quest. Perhaps I should speak to Captain Burd, as Jauffre suggested. The spies won't be there during the night so arrive during the day and kill Jearl and the other spy in her house. Note that even though it is possible to pickpocket the basement key from Jearl as she leaves her house and obtain proof that Jearl is a spy, you will still be forced to kill the spies. Captain Steffan and his men have noted their activities, and these spies must be eliminated before they take action. Jauffre told me to make sure that all the Mythic Dawn agents were dead. The second agent will likely attack you on your way to Jearl's basement. Agents could obtain three primary ranks, including Knight Brother/Sister depending on their gender, Chronicler, and Grandmaster. What should come up then is the code number of the quest and the stage you are on. Jauffre told me that strangers have been sighted near Cloud Ruler Temple. I should continue to search for other spies and locate their base in Bruma. So I am stuck on the mythic dawn spies quest in Bruma because every time I try to kill one of the agents (Jearl), she just goes unconscious and can't be killed. Perhaps I should speak to Captain Burd, as Jauffre suggested. If you killed the cultist at the runestones he'll allow you to search Jearl's home, otherwise he'll mention the Bruma Caverns are being used by the spies. Blades Playlists and more can be found on . At stage 80 of this quest, some alchemical apparatus and ingredients appear on the table in the Great Hall of. The pointer will point back to Jauffre at Cloud Ruler Temple as soon as you obtain the proof, but he will instruct you to kill them anyway (see stage 85). Captain Burd may be able to provide some information about suspicious activity. I delivered the Mysterium Xarxes to Martin, and told him that Mankar Camoran had escaped to Paradise with the Amulet of Kings. Now that those spies are cleaned up, go to Bruma and look for Captain Burd. Search Jearl's basement and recover the enemy plans. Once the first Mythic Dawn agent is dead, you will receive a quest message to speak to Captain Burd in Bruma, as Jauffre previously mentioned. I should search Jearl's house for anything that might reveal more about the activities of Mythic Dawn agents in Bruma. While mermaids are forbidden to interact with humans, Ariel must follow her heart. The Rune Stone There are two Mythic Dawn Agents to find and eliminate to complete this quest: Saveri Faram and Jearl. Help with spies quest. Take your place in the fight for Arrakis in Dune: Awakening, an open world survival MMO set in the sci-fi world of Frank Herbert's Dune. I found a key marked 'Basement Key'. Reward Grandmasters of the Blades recruited new members to the secret organization. Tell him what you've found so far. Spies is a quest in The Elder Scrolls IV: Oblivion. Apparently the gate guards have seen strangers along the road near the temple for the past few nights and Jauffre wants you to find them. Apparently she and Saveri were casing the Cloud Ruler Temple in preparation for an all-out attack on it and Bruma through the use of Oblivion Gates. The first agent has two keys on her which should help you find the cultists' base in Bruma. Community content is available under. Maybe you need to search her house first and find the evidence, it's back behind the chapel on the right side let me know if that works for you. Steffan told me that the suspicious strangers have been seen on the road to Cloud Ruler Temple, usually near the runestone at dusk. At stage 80 of this quest, some alchemical apparatus and ingredients appear on the table in the Great Hall of. The Price of a Penny. Martin believes the key to opening a portal to Camoran's Paradise lies within the pages of the Mysterium Xarxes, but he will need some time to study it, and ward himself against its evil power. When I told Burd that Jearl had an unknown visitor staying with her, he authorized me to enter her house and search it. You can head directly to Jearl's house or seek further guidance from Captain Burd. Steffan of the Blades can tell me where he has seen the suspected spies. Steffan told me that the suspicious strangers have been seen on the road to Cloud Ruler Temple, usually near the runestone at dusk. (If Saveri Faram is still alive but the player has found Jearl's Orders) or The Mythic Dawn agent named Jearl is dead. Be aware, however, that only the chest on the ground floor is safe for storage. I must track down and kill both of them. You can head directly to Jearl's house or seek further guidance from Captain Burd. Contents 1 Walkthrough 1.1 Bruma 1.2 Alternate walkthrough 2 Journal (If Jearl is still alive and the player has found Jearl's Orders) or The Mythic Dawn agent named Saveri Faram is dead. Please visit the UESP page for a comprehensive list. Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. The Little Mermaid - Official Teaser Trailer, New Pokemon in Scarlet and Violet (Gen 9), Genshin 3.2 Version Release Date and Details. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma. Ask him about Spies in town and he doesn't have any specific information. He tells you that strangers have been sighted near Cloud Ruler Temple. The Mythic Dawn agent named Saveri Faram is dead. Ask him about Spies in town and he doesn't have any specific information. Spies may refer to: Spies (Oblivion) Spies (Oblivion Mobile) Categories. Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. At sunset (shortly after 5pm, to be specific), one or both Mythic Dawn Agents will appear in the ruins and attack you on sight. He suspects they are Mythic Dawn spies based out of Bruma. Tell him what you've found so far. Subscribe to WikiGameGuides http://wgg.mobi/subscribeNew Video Game Releases! The Mythic Dawn agent named Jearl is dead. A Gamemaster by Any Other Name: What to Call "That Guy" in tremulus? However, there is a concealed trapdoor that is partially hidden by the green rug closest to the bed. After being told to search Jearl's house, your map marker points to Bruma Caverns. Follow these instructions at any point while playing The Elder Scrolls IV: Oblivion to enter cheat codes: Press the tilde key ( ~) to open the cheat console. I should show this document to Jauffre immediately. If anything is targeted in console it won't work. The Elder Scrolls IV: Oblivion Wiki Guide. You don't have to worry about an eternally increasing number of enemy agents within the cities - enemy spawns don't work like that in Oblivion. If you kill both agents before talking to Captain Burd and then talk to Jauffre, he will direct you to locate their base, so you will still need to talk to Captain Burd to continue. Return with the plans to Jauffre who will congratulate you on your efforts and then run off to warn the Countess of Bruma about the impending attack. He suggested that Captain Burd of the Bruma Guard might know of any strangers in town. Talk to him about the suspicious strangers and he'll tell you to go to the runestone at dusk. I should find out who this visitor is. Like Jearl, she is a Mythic Dawn spy who's been observing Cloud Ruler Temple. For all practical purposes, this means that the house becomes yours. Jauffre told me that strangers have been sighted near Cloud Ruler Temple. Once you've given the Mysterium Xarxes to Martin, he tells you to speak to Jauffre about Spies. They can be found sleeping in her bed during the night, but otherwise may be found in the basement, caverns, or woods between Bruma and the Cloud Ruler Temple. Blood of the Daedra Either way, you'll end up in Jearl's basement (both entrances locked, level dependent, opened with the Basement Key from either spy). (If the player has not found Jearl's Orders and hasn't spoken to Burd) or, Track down those that have been spying on, https://en.uesp.net/w/index.php?title=Oblivion:Spies&oldid=2381193. Be ready, as the remaining agent will likely attack on sight. . Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. http://nextgenwalkthroughs.com/The_Elder_Scrolls_IV_OblivionElder Scrolls IV: Oblivion Walkthrough! Mythic Dawn agents have discovered the location of Martin and are spying on activity in Cloud Ruler Temple. You will have to deal with them both during the Spies mission of the Main Quest. The title of the band derives from a line in "The Beautiful Downgrade", the bonus poem from Acid Bath's last album Paegan Terrorism Tactics. This class focuses on manipulating people to win engagements, both in combat and for swaying NPCs in dialogue. Where do I look? The Elder Scrolls IV: Knights of the Nine. Source:. The first can most often be found at the Hestra Rune Stone indicated by Steffan, just southeast of the Temple towards Bruma. Stages are not always in order of progress. Return to Jauffre. Go to the runestone located at the base of the hill near the Cloud Ruler Temple at dusk. As far as I know, I talked to a beggar in town and he told me that there was a person in Jearl's house, presumably uninvited. Stages are not always in order of progress. Type It is possible for the quest target marker to be stuck pointing to Burd, even though he has nothing new to tell you. You will then be able to continue the quest. If you need help, you can lead the agents to either the town or the temple and have the guards help you kill them. The second, Shadows of Esteren . He will tell them to go and check out Jearl's house. It is possible for either of the spies to be killed by other people or by creatures. I should continue to search for other spies and locate their base in Bruma. I've learned that Jearl has a visitor staying with her. He suggested that Captain Burd of the Bruma Guard might know of any strangers in town. That didn't do the trick. It is used by the Lasombra and Hecata clans and associated bloodlines. The basement doesn't contain anything else of interest except volumes one and two of the Mythic Dawn Commentaries. They will discover the Mythic Dawn's plans for Martin and Bruma and if leaving through the caverns after reading the note it's possible to catch up withSaveri Faram, the second agent. What do you get when you combine Spies, Supernatural Horror, Crunchy bits, a secret organization, and the Fast, Furious, and Fun rules of Savage Worlds? Cities will have two spawn points at 10% each, for a total of a 20% chance per fresh visit. Tell him what you've found so far. Saveri Faram is a Dark Elf living in Jearl's house in Bruma. Alternatively, you can go through the Bruma Caverns found just west of town. Even if you did not witness the death, a quest update will appear. There's nothing much to be found on the first floor. On a table you find Jearl's Orders, which reveal the enemy's plans. Perhaps I should speak to Captain Burd, as Jauffre suggested. This will clear any "targets" that you may have clicked on by accident. The second agent will likely attack you on your way to Jearl's basement. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order. He promised to warn the Countess that Bruma is in grave danger. At sunset (shortly after 5pm, to be specific), one or both Mythic Dawn Agents will appear in the ruins and attack you on sight. Speak to Captain Steffan for more details. Note the ID of the quest you want to complete. I must track down and kill both of them. Captain Burd may be able to provide some information about suspicious activity. Answers It's a bug. You can head directly to Jearl's house or seek further guidance from Captain Burd. I should report to Jauffre that both the Mythic Dawn spies are dead. MQ07. Apparently the gate guards have seen strangers along the road near the temple for the past few nights and Jauffre wants you to find them. Prerequisite However, there is a concealed trapdoor that is partially hidden by the green rug closest to the bed. He might be found patrolling the Great Hall in Bruma. There are two Mythic Dawn Agents to find and eliminate to complete this quest: Saveri Faram and Jearl. You can also go directly into Jearl's house in Bruma during the day. On a table you find Jearl's Orders, which reveal the enemy's plans. Passport to Oblivion is the first case book of Dr. Jason Love . Speak to Martin to learn what he has discovered from the Mysterium Xarxes so far. Jearl's house is in the southern part of Bruma and is easily entered with the key you retrieved from her. NOTE- This is the first of two reviews I will do post-Gen Con. Return to Cloud Ruler Temple with the information. Either way, you'll end up in Jearl's basement (both entrances locked, level dependent, opened with the Basement Key from either spy). Captain Steffan can be found inside the Cloud Ruler Temple. Jauffre was pleased that I eliminated the spies in Bruma, but is worried that the Mythic Dawn have already learned that Martin is at Cloud Ruler Temple. Sometimes, if Jearl is killed alone, Saveri Faram will not appear. movetoqt - Instantly teleports you to your active quest. Search Jearl's basement and recover the enemy plans. Main quest I am at the part that says. Playlists and more can be found on our site. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land, but ultimately places her life and her fathers crown in jeopardy. I delivered the Mysterium Xarxes to Martin, and told him that Mankar Camoran had escaped to Paradise with the Amulet of Kings. If this happens, wait until about 9am to talk to Jauffre at the Clouds Ruler Temple. The runestone's Bound Gauntlets and Bound Weapon (dagger or mace) may be useful in the fight. Martin believes the key to opening a portal to Camoran's Paradise lies within the pages of the Mysterium Xarxes, but he will need some time to study it, and ward himself against its evil power. The basement doesn't contain anything else of interest except volumes one and two of the Mythic Dawn Commentaries. The youngest of King Tritons daughters, and the most defiant, Ariel longs to find out more about the world beyond the sea, and while visiting the surface, falls for the dashing Prince Eric. Sometimes, if Jearl is killed alone, Saveri Faram will not appear. She only appears in the game once the quest is initiated and, like all the other agents at this point, will attack you on sight. Agents are a fairly unique class in Oblivion. She also has a Basement Key identical to the one Jearl had. Guide by MarioDragon. Make sure you loot all keys from the first agent's corpse. explosives, resisting torture. They can be found sleeping in her bed during the night, but otherwise may be found in the basement, caverns, or woods between Bruma and the Cloud Ruler Temple. He promised to warn the Countess that Bruma is in grave danger. If you're having trouble finding the second agent, Saveri Faram or Jearl can be found at the house only at specific times. Esta pgina foi modificada pela ltima vez (s) 18h57min de 9 de novembro de 2015. Agents of Oblivion Now Available for Savage Worlds! If you kill both agents before talking to Captain Burd and then talk to Jauffre, he will direct you to locate their base, so you will still need to talk to Captain Burd to continue. Quest ID By Annabel Venning . Now type SQT and press enter. Are you ready for your briefing now, Agent? They are on a table in between the trap door back upstairs and the door into the caves. Steffan says the spies have been seen near the Runestone at the bottom of the hill near dusk. I should continue to search for the other Mythic Dawn spy in Bruma. Use the UESP wiki to look up the quest. Something about me finding a key marked basement key that can be used to find an agent's house in Bruma. Captain Steffan and his men have noted their activities, and these spies must be eliminated before they take action. Once the first Mythic Dawn agent is dead, you will receive a quest message to speak to Captain Burd in Bruma, as Jauffre previously mentioned. There is a basement door partially hidden by a rug that can be opened with the basement key. Talk to Jauffre about Spies and he'll ask you to look into some shady characters that have been spotted around the area recently. Return with the plans to Jauffre who will congratulate you on your efforts and then run off to warn the Countess of Bruma about the impending attack. There's nothing much to be found on the first floor. Quest Giver You can always go back to the runestone near 7pm, even if on a later day (during the quest), and find the two spies for the keys. Be ready, as the remaining agent will likely attack on sight. There are several ways to learn of Jearl's suspicious visitor. While the Septim heir researches the enchanted book, Jauffre has a mission for you. The spies reside by the nearby Rune Stone. Jearl, a Mythic Dawn Agent, will be there and will attack you. Next Quest (If Saveri Faram is still alive but the player has found Jearl's Orders) or The Mythic Dawn agent named Jearl is dead. Elder Scrolls is a FANDOM Games Community. You can use the console commands prid 00036287 and kill. Follow the quest marker and talk to Captain Burd in Bruma, then the other guard next to him. (If the player has not found Jearl's Orders and hasn't spoken to Burd) or, A UESPWiki Sua fonte de The Elder Scrolls desde 1995, https://pt.uesp.net/w/index.php?title=Oblivion:Spies&oldid=5021, Oblivion-Bugs Fixed by the Unofficial Oblivion Patch, Pginas com ligaes quebradas para ficheiros. Jearl's house is in the southern part of Bruma and is easily entered with the key you retrieved from her. 12 Notes . You have to get rid of some suspicious spies wandering around the temple. Go to the runestone located at the base of the hill near the Cloud Ruler Temple at dusk.
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oblivion spies two agents