Zenith is simultaneously the most powerful and least useful weapon in any ordinary playthrough. Its base damage is high enough that most enemies die after getting hit twice from the flail head, and it can be rapidly click-spammed to deliver higher DPS to enemies in close- to mid-range. It's accompanied by 200% to 400% increased Fallen Star rates and Enchanted Nightcrawler critters, which make for great bait early on, will spawn naturally. Its DPS depends heavily on the distance to your target: up close, it's significantly stronger than Daybreak, but at greater distances it won't be hitting as frequently or accurately. If you have neither of these accessories, Obsidian Skin Potions are a fantastic alternative. you've found and used 5 Crystal Hearts) Once you can, it's recommended that you destroy 2 shadow orbs for you to obtain a gun and another random item, as destroying the 3rd will summon the boss. Obviously I wouldn't recommend this for non-summoners, as its range and damage output are a bit lacking compared to weapons of other classes. You will not face an easier boss in Terraria than EoW, especially in melee. This is a good time to do large projects like arenas, bases, or farms, though you should keep in mind that depending on location, your base or arena might end up in an infected biome. It is slightly less powerful than the Terra Blade, but it has a much wider projectile that gives it a far better matchup against all the erratically-moving fliers you'll encounter in the Lunar events. When imbued, it is the most reliable way to inflict Ichor by far, irrespective of class. The Underground Desert is inhabited by many types of Antlion enemies and is also riddled with traps, making it a challenge to navigate. It is the first layer below the surface. Reaching the Space biome risks you to be surrounded by flocks of harpies, making floating islands hard to explore even with decent equipment. While its single-target DPS is not the absolute best (being only slightly stronger than the Bat Scepter), it's still great against bosses due to how reliable and accurate it is. This contrasts with the rotten bodies of many Corruption enemies, sometimes with green pus dripping out of them. Sand and Silt blocks do not stay in place like regular blocks, but instead drop until they hit a solid surface, including your head. Like the ghastly scythe wielded by the Reaper himself, the Death Sickle strikes fear in the hearts of your enemies (as well as the apparitions that carry it.) There is some absolutely essential topographical and subterranean data you need to gather through exploration, and for a time you're going to be criminally under-equipped to handle the search. It is also rather poor if your playstyle revolves around dealing high burst damage and allowing your mana to regenerate between bursts, making it more suitable for use with the Magnet Flower. Inflicts an upgraded version of Ichor with no relevant immunities. Build two tall pillars on either side of your flattened battleground, each one roughly the height of the screen, and line both or these with torches along the inside. Summoning []. I've updated post #2, so this thread now covers every single weapon available in the latter half of Hardmode (except the stuff that drops from the final boss). A decent sentry when fighting on flat terrain, and a substantial upgrade to the Queen Spider Staff. The Eye of Cthulhu is a one-eyed terror pre-hardmode boss. It is surprisingly powerful considering that it's likely to be one of the first magic weapons you'll obtain in Hardmode. Moving in close can be rewarding because it allows you to land the red rocket more often, but you shouldn't feel pressured to do so because you'll deal massive damage anyways as long as you aren't aiming in the complete opposite direction. Craft enough panels to fill in every open space in the background layer of your house. Not actually meant to be the strongest facetanking weapon; that title still belongs to the Baghnakhs. However, during the Old One's Army, you can get around this issue by stepping on a Dungeon Spike or shooting yourself with an Exploding Bullet. True Excalibur is mainly useful when there are many enemies swarming you over a wide area, such as during a Solar Eclipse or Plantera's second phase. For an area to be considered a Crimson biome, at least 300 / 200 tiles of Crimson grass or Crimson blocks must be present. The ultimate counter to enemies like Paladins, Skeleton Commandos, and Tesla Turrets that are interrupted upon taking damage. Space Gun or other gun, or Ruby/Diamond Staff, Gravitation Potion, Featherfall Potion, other buff potions. It can be defeated with a mere copper sword, but its better to have a better ore sword equipped. It ends where the lava layer begins. It is recommended to go for the hands first before fighting the head, especially in Expert and Master mode, where the head's defense will increase by 25 for the amount of hands that are remaining. Cave generation is also different: instead of deep shafts, it contains one big neuron-shaped cave that you can walk down more easily. The Flying Fish and Umbrella Slime spawn during the day, mimicking the general behavior of the Demon Eye and Slimes, respectively. Another good armor set for all classes is the Crystal Assassin Armor, dropped by Queen Slime. If at all possible, you should have created the following: Build secure fishing bases in all the major biomes, especially near your base. Destroys all the crowds of enemies you'll encounter in the remainder of the Celestial events, but falls somewhat short against the final boss due to its middling range. With some of the slowest projectiles in the game, this weapon struggles to land any hits at all beyond point-blank range, even when playing only the highest notes. These can kill the player in one hit, but they also can only attack to one side of them, making them easy to kill if the player is on the opposite side of the wind direction. A quick note on weapons and armor: at this stage, you have a lot of choices of Ore-based weapons and armor that you can craft. This biome will always lie opposite the Jungle in a world, and on the same side as the Dungeon. Smashing your first orb or heart allows two events to occur in short order: 50% on breaking a Shadow Orb or Crimson Heart, Dynamite, Sticky Bombs, Gold or Platinum Pickaxe, buff potions. One of them will contain an entrance to the Underground Desert, which is a large deep hole. A bit specific, but interesting nonetheless. It is advised to defeat him before Hardmode begins to explore the Dungeon with more ease and unlock the Clothier NPC. As you continue your exploration of the surface, you should also expect to encounter this event: Given those criteria, 1 in 9 chance (11.11%) of occurring. The Stellar Tune looks like a homing weapon, but it's actually an auto-targeting weapon like the Medusa Head or Magnet Sphere. Boss Tally. It also has noticeably lower velocity, making it harder to aim with. Also important to this battle is good terrain. Dayblooms and Pumpkins (the latter of which is Halloween exclusive) can be found growing in this biome. Ebon/Shadewood or equivalent Sword, Bow and Frostburn Arrows, Gem Staff. As it turns out, the Coin Gun is very, very good. Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. Classic background, consisting of crimson trees and a distant giant skull and bones, Similar to the previous image, but has a redder grass hue and different trees, skull and bones, Red hills with crimson trees and large brown arches. The Step Stool accessory, found in surface Chests, allows you to press the UP to increase your block placing range and jump height. The beam alone deals pitiful damage to one enemy and is too slow to aim properly. If you're not used to playing Sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks. Windy Days occur when the wind speed reaches over 20 miles per hour and end when it drops to or below 16. It's not that complicated, really. An even faster way is the use of easily craftable molotovs. Regardless of when or what the player builds, it is recommended to build houses for the Guide, Merchant and Nurse, craft a Campfire, and an area for storage and crafting before progressing. The change is permanent (unless using third-party tools, ignored in this guide). This is very useful once you've obtained magic weapons, and is a good pairing with the Wand of Sparking if you happen to find it in surface Chests. It spawns so many projectiles that you'll be killing things offscreen without really meaning to. Not as insane for enemy lockdown as the Blade Staff, but still very good. Slightly inaccurate at long range, but that's another way of saying that it rewards you for being in close range, which is exactly what a melee weapon is supposed to do. It ends where the lava layer begins. Your proximity to the bench unlocks a number of new menu options, including Wooden Wall background panels. So most players won't even get an opportunity to purchase this. It delivers tremendous damage and knockback to every enemy within range, and its projectile is so large and travels so fast that you won't have any issues with aiming it. Despite its lack of knockback, it is better for immediately dealing with nearby threats since it kills them almost instantly whereas the Arcanum has to pierce through them before circling back. In Expert Mode, it has increased health, changes into its second form earlier and gains a new rapid charge attack which increases in speed the less health the eye has. Compared to the Rainbow Gun, the Magnet Sphere needs to be refreshed more often, but it matters less which direction you fire it in. Then click the face icon in the menu and paste it on the house wall to designate which NPC will take up residence there. However, there is one important difference between the two: Sky Fracture is widely used because there aren't many good homing weapons that can compete with it, whereas Influx Waver comes at a stage of the game where you're practically drowning in homing weapons that can match the Waver's damage output (granted, most of those homing weapons are from different classes). The head should only be used for inflicting Ichor. You might also want to build a lake of Honey for. The original Jousting Lance was a reasonable choice simply because most other melee weapons at that point were even worse, but we're post-Plantera now, and there's no longer an excuse to be using something like this. The Celebration's explosions are very large, but their hitboxes are not. No matter what boss or what mode, its better to upgrade your health to the fullest and gather the best gear and potions possible before even thinking about taking them on. However, it's sometimes a good idea to let the projectiles bounce a bit higher so they can catch flying enemies in the crossfire. The Eye of Cthulhu is a pre-Hardmode boss. Block up caves that you dig through in your mine. I would gladly take this over the Raven Staff though. The Crimson is an evil biome with a fleshy infection, red gore theme, in contrast to the dark purple wasteland theme of its counterpart, the Corruption. Useful in the majority of situations. Demon Altars can not be moved. Note: The Ice Sickle can actually be obtained from ALL hardmode Ice biome enemies(excluding the Pigron, Wolves, and the Ice Golem). Once you can, it's recommended that you destroy 2 crimson hearts for you to obtain a gun and another random item, as destroying the 3rd will summon the boss. This is a good time to do large projects like arenas, bases, or farms, though you should keep in mind that depending on location, your base or arena might end up in an infected biome. You absolutely do not want to use this in the same area you received it in. Touching them (before catching them) will also give an invisible but useful luck bonus for several minutes. Super-Hero partners Scott Lang (Paul Rudd) and Hope Van Dyne (Evangeline Lilly) return to continue their adventures as Ant-Man and the Wasp. After that, it will charge with more speed and will often teleport. Remember healing items have a cool-down period, so time your recoveries accordingly. Once you have an Anvil, start using your metallic resources to create combat gear. Unfortunately, it cannot be both of those things at the same time. Though the event is mostly aesthetic, with objects in the background and unique NPC quotes, there are some unique changes: Angry Dandelions will sometimes spawn, firing dangerous dandelion seeds in the direction of the wind. Might have prominent weaknesses, but performs well when played to its strengths. Fallen Stars will often be found shooting down from the sky (and are even more common during Meteor Showers) and are some of the most useful crafting materials at the beginning of the game. (Ironic as it seems, Blaze is the more stable one here.) Compared to the Anchor, Chain Guillotines have the advantage of not being completely scuffed when attacking an enemy that's above you, meaning that it is actually usable for boss fights. Its single-target DPS is also quite decent, allowing it to chew through most Frost Moon enemies at a reasonable pace. Guide on how to get the Nimbus Rod. It can be considered a somewhat larger version of the Nimbus Rod, and works well if you're familiar with the area and know where enemies usually gather and get stuck. With Gold Coins, it's stronger than many post-Plantera weapons; for the relatively affordable price of around 3-4 platinum, you can easily blast through a boss that would otherwise give you trouble. Flaming Arrows are dirt cheap, so if you're fighting on a budget they're a good option. Once the sun rises and morning arrives at 4:30 AM, Night will end, causing Demon Eyes and Zombies to flee and the day to begin once again. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); We are constantly looking for the best talents and most passionate mobile gamers to join our crew. Since Terraria is a game that players need to figure out on their own as they play, it can be difficult to know what equipment to use and where to get it. You'd expect it to make up for its flaws by providing more DPS than the Typhoon, but it doesn't really. So the best place to use it is during invasions, where it barely needs to be aimed at all. These perform exactly the same as ore swords, and I mean literally the same. Terraria is an open-ended game: Players are not forced to go anywhere or do anything. JavaScript is disabled. As for other quickly accessible weapons, the Spear, occasionally found in surface Chests, can shred groups of Zombies and makes close-range fighting quite easy. You can bring out the Blade Staff for a funny meme combo, but expect significant framerate drops. Since you're obviously using a Fire Gauntlet at this point, both the Claymore and Saber deal insane knockback anyways, meaning that the Claymore is actually. Upon creation, on the PC version, Console version, Old-gen console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the player can select either "small", "medium", or "large" for the size of the world to generate. It is specifically strong against large enemies because it can hit them twice with the same projectile, resulting in extremely high DPS that cuts through Plantera, Golem, and Duke Fishron quite easily. Next, players should explore their surroundings. Having a Flinx Staff will significantly improve survival chances. The only point against it is that it's not a homing weapon, and at this point in the game, most enemies are so speedy and unpredictable that non-homing weapons start to fall behind a bit. It's not quite as good as Razorpine in terms of raw damage output, but its improved range can occasionally give it an edge against offscreen targets. It is the second layer below the surface and is by far the largest pre-hardmode biome. 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